The game is soaked in the spirits of the mysterious and dark medieval era, where the player tries to survive in plagued and abandoned regions. Involved in the project from the very beginning and given the minimum of input data, I started with the sketches that gave the lead in the mood, colors, and style of the game. Later on, I visualized specific locations and characters. The game features modular vaults that are randomly designed by a dedicated algorithm. When designing the appearance of those vaults, I had to keep in mind a ton of technical nuances. Eventually, the game was a success. As of the date of writing this text, it counted over 10 million installations on the Google Play.