"Kingdoms of Amalur: Re-Reckoning" is a remake of the original fantasy game released in 2012. While the remake primarily focuses on enhancing graphics and performance, it brings little innovation in terms of design. Meanwhile, the Fatesworm expansion stands out as a new addition to the game that was not part of the original release. Fatesworm required the creation of new environmental elements, a task that fell under my responsibility. While the base game defined the overall stylistic direction, I enjoyed ample freedom in crafting the design of grand fantasy architecture, serving as the primary stage in this chapter.